Courtesy Utsuho Lazy (from the A Reyvateil’s Melody forums):
Anyway, some quick look at the scans. Keep in mind that I’ve never played Ciel nosurge so some details regarding Ra ciela world settings might be incorrect.
The first page isn’t that important, but the game takes place in a world where “the Songs are the source of magic” and “the power of feeling turns into Bonds” - clearly defining this game as sharing the same theme with Ar tonelico. Also, dat logo.
Second page. Big text at the top says “One young boy and one mechanoid weapon, holding the fate of the world and all lives in their hands.” There will be two main characters, one boy and one robot, and the plot will unfold as you switch between their stories (kinda like Atelier Iris Eternal Mana 2 I assume).
The first protagonist is Delta Lanthanoir (romaji subjected to changes obviously). His speech text says “It’s just a hunch. Don’t worry, we can do this.” Delta used to be a member of the organization called PLASMA, or more particularly, from a special tactics team named Genometh, but for some reason he was expelled and is now working in a restaurant.
The game’s 3D models are created by FlightUNIT, the same group who’s been working on recent Atelier titles. Character designer is ntny, who worked on At3 and the main character designer of Ciel nosurge. According to ntny, Tsuchiya wanted a “protagonist who talks with his fist” so Delta was designed to be strong and fighter-like.
Ra ciela is described as a once-beautiful green planet where human and Genom used to live together in peace. A long time ago, the planet’s land was lost, and people, using spaceships, moved to a geofront (I have no idea what this is) named Orey that resided near the Felion Wall. Felion Wall is considered the “shield of Gods” and is never meant to be opened. There, they began to build houses and grow fields, living their lives in a small, confined world.
Furthermore, this small world was constantly attacked by the Sharl, which possess the power of Song Magic, who kept taking away the people living in Orey. The town where people lived appears to be called Felion itself, ruled by a Princess named Tentouhime.
Just like that, thousands of years had passed, until one day the Felion Wall suddenly opened. At the same time awakened the “Ancients” from cold sleep, who were capable of using Song Magic similar to the Sharl, as well as having knowledge of past technologies. And thus, people began moving inside Felion while trying to discover the truth about the Sharl.
Third page. The second protagonist is Ashes (or something like that). He’s a completely mysterious robot whose information (creator, abilities, etc.) are all unknown. He is well-armed and seems to be used as a walking weapon, yet still has his own will and can communicate with words.
The game system is described as a tale of two interweaving stories. While the game plays as a normal RPG, there is also the switch between two protagonists. One protagonist’s actions will open the way for the other to proceed, and vice versa. Beside the two male characters, there will be heroines too.
There will be a synthesis system where you create items, equipment and the likes using raw materials. The Genometrics system is similar to Ciel nosurge’s Dream World, where you enter people’s mind and solve their troubles. Finally, there is also the system where you protect the heroines who sing Song Magics in battle (this means the heroines will either be Ancients or Sharl, most probably the former, since modern human can’t use Song Magic). The battle system will likely be a refined version of At3’s with action elements.
There’s also the interview, I’ll check it later to see if there is anything noteworthy.
Some bits from the interview with Tsuchiya:
- Ar nosurge is a core title of the surge concerto series.
- The main themes of the game are “Opposition and coexistence” and “Bonds” (particularly male-female bonding and friendship bonding).
- Everything in this game has its meaning of existence, its own place in the world, even an unexpected meeting also has its inevitable cause.
- Both Delta and Ashes are equally important as protagonists. Generally, players can switch between the two whenever they want.
- Battle system is described to be hybrid, and will take in consideration of GUST’s previous titles.
- There will be online features, but the game is fully enjoyable by itself. Not sure if it’ll be DLC, or actual online play.